You can always remove and add the marker by double clicking on the map. The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can use the slider below the map or your mousewheel for zooming. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. Once you entered all the options you can start using the map. The app will show a warning and all affected features will be highlighted once that happens. This is to keep the app fast and to not flood it with icons. Note that some features will only show if you zoomed in enough. You can also expand and collapse features box by clicking the arrow on the right side of the box to show the full names of the features, as well as some more options. To toggle certain features, click on the icons in the features box just above the map. This, and the version you use, will affect which features can be enabled. Dimension and Feature Selectionīelow the seed and version, you can also choose the Minecraft dimension that you want to view (Overworld, Nether or End). The app does this the same way Minecraft does, so it's safe to use letters (and other characters) as well. If you type in anything else (like letters), it will be converted to a number. You should also know that a seed is always a number (up to around 20 digits). On Windows you can use %appdata%\.minecraft\saves to get to that folder. You can find the savegames in the saves folder of your Minecraft installation. Level.dat is a small file located in the folder of every Minecraft savegame. The latter can be done by clicking on "Load from Save." and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. You can either type it in manually, or you can load it from your savegame. The first thing you should do is select a seed and version. Unfortunately, this leaves some structures like fossils on Bedrock and ruined portals that spawn underground, which will require some manual effort to find. In other cases, like mineshafts, strongholds and nether fortresses, the structures can easily be found by searching at different heights at the given x/z coordinates. For structures that always generate on the surface or seafloor, this shouldn't be an issue. The y coordinate isn't shown for every feature. Since those structures are small, often buried, and can be offset 10-20 blocks from the chunk center, you might have to do some searching/digging to find them. Various other structures such as villages and igloos can sometimes fail to generate in-game as well, but this should happen far less frequently than for the features mentioned above.įor some features like fossils, ruined portals and trail ruins the app currently only points to the center of the chunk they're generated in.
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